doctorbaer

Baba Yaga, Pickles, and Taft

Here’s another development piece for an upcoming Doctor Baer story. Practicing drawing new characters and new vehicles!

I’ve been consuming a lot of media around the Slavic witch Baba Yaga. One of the many fascinating features of the character is she flies around in a mortar. I thought it’d be fun to try to put my own spin on the vehicle.

It started in my sketchbook:

Once I got somewhere interesting I moved to Blender and built a crude 3d model:

Which I was able to import into Clip Studio Paint and position in the perspective I wanted:

And from there I penciled overtop:

And then inking, coloring, and etc.

I’m excited to be playing with new ideas for the characters, but anxiety is starting to build. If I want to create and serialize a brand-new Doctor Baer story next year, I need to get most of the writing done before the school year starts. Come late August, I’m working full-time as a teaching artist, which means I’ll have 1.5-2 hours per day to work on this at maximum. I’ll need every one of those hours to pencil, ink, and color the pages, even with these handy 3d models.

My hope is that the deadline will force me to commit to some ideas and get some momentum going. I’ve found that’s my only ally when it comes to writing/thumbnailing. It just takes so much to get it going.

But little pieces like these give me a promise of what could be if I just put in the time to work on it!

Baba Yaga, Pickles, and Taft Read More »

Mercenaries on the Move

Here’s an image with a few stories behind it.

Story one: the pub date for The Inscrutable Doctor Baer and the Case of the Two-Faced Statue has been pushed back for a third time. It’s now coming out in Fall 2024.

Story two: I’ve been teaching myself Blender so I can design some 3d model vehicles for upcoming Doctor Baer stories. You can output a Blender file to Clip Studio Paint as 3d material. Within Clip Studio Paint you can manipulate the model to set it in just the position you want, and you can even copy the rulers from that model into a drawing layer.

Here’s the blender file:

The bike I designed myself. The gorilla skull was purchased from Turbosquid.

I demonstrated how this all works on a recent live stream:

But who are these characters, and why should anyone care? I mentioned a while back that I was working on an outline for another Doctor Baer story, and that I wanted to put these mercenaries in it.

L to R: Shenandoah the barbarian, Dick the gizmoteer, and Kobros the creep.

The news about my book’s pub date got me thinking of getting something in motion sooner than later on another Doctor Baer story. Between the time of this writing and October 1st, 2024 are approximately 300 workdays, not counting holidays. Given my fall/winter schedule I can comfortably commit an average of 1.5 hours per day towards a new story. That puts me somewhere between 75-100 pages finished by the time Two-Faced Statue comes out.

Rather than have a half-finished graphic novel, I’m thinking of creating a shorter standalone story that I can serialize online leading up to the book’s release. It would certainly be a more compelling way to remind everyone that I have a book coming out next year.

So this image sums up my excitement around making lemonade out of this latest setback. I may not get to see my book in print when I had hoped, but I can use the wait time to come up with an exciting story with a giant thug of a cat, a two-headed cobra, and a little gadgeteer monkey who make life difficult for Doctor Baer.

More to come as I figure out what the story will be! But you can subscribe to the email newsletter or support me on Patreon to get more frequent and in-depth updates.

Mercenaries on the Move Read More »

The first drawing of Boulder

Twelve years ago I sat down to do a live stream (I think on Justin.tv?) and drew a bunch of 3×3″ sketches on bristol. No expectations, no purpose, just drawing whatever came to mind. This was one of the drawings.

Not long after that I challenged myself to create a minicomic from scratch in about a week. Just an hour or two a day. And this bear drawing helped inspire the character of Boulder, one half of the titular team of that minicomic:

I was making a lot of different kinds of adventure comics up until that point. Silver and the Periodic Forces, Switch Runners, The Replacements. They were all fun and imaginative stories, and a lot of fun to make. But I think this is the drawing where my interests shifted back to something I loved as a kid, which was drawing what C.S. Lewis called “clothed animals” stories. And my style started pointing to what my friend Dan Mishkin described as “action whimsy.”

Since then I’ve made a number of minicomics starring these clothed animal characters. And a number of graphic novel pitches. So it feels like the culmination of something to say that in autumn 2024 my middle-grade graphic novel The Inscrutable Doctor Baer and the Case of the Two-Faced Statue will finally be released.

I need to sit down to do more drawing without expectation. I’ll bet there are more meaningful twists and turns my subconscious has to offer.

The first drawing of Boulder Read More »

Count Fishravin’s Sky Hydra!

(special thanks to my buddy Zack Giallongo for the name idea!)

It’s been a packed summer of camp workshops, A2CAF, and events surrounding the Facing Feelings: The Art of Raina Telgemeier exhibition (curated by my wife Anne!). So I’m slowly catching up on correspondence and getting back to drawing.

Most of you know that I love using the utterly mercenary toy marketing of the 1980s as a design constraint. Especially Hasbro toys like the Transformers and G.I. Joe: A Real American Hero. I was sketching Count Fishravin the other day and thought about those Robot Cuttlefish I drew some months back:

And it occurred to me that I might adapt this design to be one of the smaller vehicle sets you’d find in the G.I. Joe line, like Serpentor and his Air Chariot, Destro and his Despoiler, or Zartan and the Chameleon. Maybe Count Fishravin could drive a similar vehicle based on the cuttlefish designs above?

I took this as an opportunity to try learning Blender a little more. This vehicle was designed on paper, constructed as a 3d model in Blender, then imported into Clip Studio Paint. CSP’s 3d tools allow you to import an .obj file and manipulate it like you would any included 3d materials. So once imported, I was able to position the model in any angle I want–then copy the rulers to a penciling layer.

I penciled more details onto the model and printed them out on watercolor paper. I inked on paper and took the drawings back into Clip Studio Paint for coloring.

I thought it might be neat to include some electric (ELECTRONIC) eels for the tendrils on front of the cuttlefish. Though I’ll admit this does evoke a bit of the design of Sky-Runner, the main villain’s vehicle from SilverHawks.

It was a fun experiment that led to more Blender skill acquisition. I might use this in a future story, I might not. But I know I’ll be building more environmental elements in Blender going forward.

Count Fishravin’s Sky Hydra! Read More »

Baba Yaga the Ambiguous Cat Witch

Penciled in Clip Studio Paint, inked on watercolor paper, then painted in Clip Studio Paint using Ray Frenden’s terrific watercolor brushes (affiliate link).

I’ve been working on several ideas for a new Doctor Baer story, and one that’s in a third draft stage involves introducing the famous slavic witch into my animal world. This is the working design.

I’ve been reading and listening to a lot of material on Slavic mythology and fairy tales, and the ambiguous witch keeps me fascinated. Neither good nor evil, she stands for the wildness of nature itself. Containing all the sublime terror and joy of participating in life. Naturally that would make her a cat in an anthropomorphic comic!

But I’ll let some of the sources I’ve been using tell her story. Here are some good listens/reads on this character and the archetype she falls into:

NSFW but lively and fun discussion on the Deviant Women podcast:

A thorough discussion on the Mythillogical Podcast:

A shorter presentation on the witch:

Another long-ish podcast from Bone & Sickle.

And here’s a terrific book by Clarissa Pinkola Estes on the wild woman archetype

She shows up as an antagonist (though they call her the Hunchback Fairy) in this 60s Russian film that I unironically adore:

And hey–here’s a cool song that teaches you about her!

Expect to see more drawings of her as I work on the story.

Baba Yaga the Ambiguous Cat Witch Read More »

Drawing Podcast Art – Live Stream Replay

I live stream Saturdays at 3pm ET. Follow me on Twitch to be notified when I’m drawing! Platform agnostic viewers can watch here.

A replay of the live stream held June 20, 2023. In this session I draw a t-shirt design for my transformers podcast:

Which you can purchase on a t-shirt here.

And a piece for my recent guest spot on Ben & Zack’s Monster Market Podcast:

I also spend a little time showing some of the 3d work I’m doing in Blender to import into Clip Studio Paint:

Drawing Podcast Art – Live Stream Replay Read More »

Live stream replay – Inking A Friendly Game

This was another fun one! I talk a bit about how comics opened up for me when I was 13, plans for a possible 2nd Doctor Baer book (and how I made the first one), and how I think about writing dialogue.

But this was my favorite moment from the live stream:

Avoid disappointment and future regret! Follow me on Twitch to find out when I’m streaming next.

Live stream replay – Inking A Friendly Game Read More »

Doctor Baer – Into the Deep!

One of the many style tests I did to find the look for The Inscrutable Doctor Baer and the Case of the Two-Faced Statue. I spent a few years experimenting with different approaches, combining various analog and digital techniques to land on the look of the final graphic novel coming out in 2024.

You can watch me finish this experiment and hear some of the ideas behind these designs during this formerly Patreon-only live stream:

Doctor Baer – Into the Deep! Read More »

A Friendly Game Cover Sketches

If you’ve been tuning into my live streams (Saturdays at 3pm ET!) you’ll have seen that I’m in the process of redrawing A Friendly Game, a Boulder and Fleet story I created during October 2016. The original version was made within the constraints of Inktober (or Creative Challenge Season as my buddy Rob Stenzinger calls it). In order to meet my goal of finishing a 24-page comic within 31 days, I threw out the penciling stage and inked over my thumbnails. It was an early experiment in finding what I think of as my “deadline style.” It became a four-year journey to finding a sweet spot between efficiency and quality.

A sample from the live stream, where we can chat about storytelling or why we need bifocals.

The comic came together fairly well considering the constraints. The story explored some of my strong feelings about bullying and navigating conflict, and I got to invent a fun little game kids could play with whatever they find outside:

And the art was serviceable, at least for a minicomic. But I wanted the art to show the same love I had for the story, so I decided to re-draw the book. And I’d revise the layouts so it could match the aspect ratio of Boulder and Fleet: Mining for Trouble.

And in digging through the old materials for this story, I came across several cover sketches I did after wrapping up the minicomic:

For the minicomic I went with no. 4:

But maybe I can go with one of the other designs for the remastered edition!

A Friendly Game Cover Sketches Read More »

A Primary Influence on Doctor Baer

The Palace of Doom! The Roof of the World! The Pit of Chaos! The Amusement Part of Terror! These are the wild locations in my favorite 100-odd minutes of animation. The Revenge of Cobra mini-series is a huge influence on my upcoming book, The Inscrutable Doctor Baer and the Case of the Two-Faced Statue. The world-spanning MacGuffin chase, the alliance-building of the heroes, and the internal dysfunction of the villains is just perfect in this mini-series.

I’ll probably be creatively chasing the feeling this cartoon gave me for the rest of my life.

A Primary Influence on Doctor Baer Read More »