Walking up to the Abbey

As the school year came to a close, and my full-time residencies ended, I excitedly began ramping up development for the next Doctor Baer story.

Here’s our monk leading us to the abbey (formerly a church) hiding a dangerous secret.

I’m continuing to look for ways to streamline the drawing process, and leaning on 3d models seems to be the way to go. Here’s the model of the abbey:

I didn’t build this one, though. I hired a Blender artist to create it and the entire town where the story takes place:

This low-polygon representation won’t be useful for making an animation or video game, but it’s exactly what I need to streamline the process of drawing various scenes in Clip Studio Paint.

I’ll say more about the influences behind the locations as I make more development drawings.